Keanu Reeves himself is absent, presumably still recovering from the trauma of being selected for temporary deification by the internet. The plot, a prequel to the movies, is delivered via snappy comic strips between stages, in which Ian McShane sounds Bored McShitless as Winston, but Troy Baker’s seething Hex and Lance Reddick’s suave, foreboding Charon more than make up for it. From what I understand, however, the film’s stories are largely vehicles to ferry Wickiam Blazkowick between shootouts, and it’s the same deal with the game. I only watched a JW film for the first time yesterday, after I’d already finished the game, so franchise fans might get more out of the plot than I did. This gets right on John’s wick, and when Hex dumps a bucket of goons all over everything in his way, the gun-fu begins. Refusal to do very basic stunts aside, however, John Wick Hex is a frequently comical, tightly-tuned, hyptonising murder-puzzler which is - if you’ll excuse the insensitivity - a doggone blast to play.įirst things first, though - what’s all this ‘Hex’ business about? Well, it’s the name of the sharply-dressed baddie who becomes the Wickster’s primary murder target in the game, after he takes J-Dubs' buds Charon and Winston hostage. Lots of paperwork, and no-one wants to let him near a pencil. Want Wick to jump over a very small object? Ok, so he can’t do that. Want Wick to dodge an incoming blow, then double-handed-clap-slap his attacker on the cheeks? You’re the boss. Want Wick to dash behind cover while throatslamming a goon, then toss them to the floor, grab their gun and shoot a second goon’s ear off before yeeting the empty pistol at a third? That is absolutely within the terms of Keanu’s contract. Instead, you play as Keanu Reeves’ choreographer, in close negotiation with the great man’s agent. You don’t play as John Wick in John Wick Hex.
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